Saturday, 19 December 2015

Suggestion -> Difficulty of a Vehicle

In one of the latest Obsidian/my.com streams i suggested something which should make it easier to see if a vehicle is suited for me or not. Not every vehicle is the same, which means some have a lower skill cap and are easier to play successful and some have a higher skill cap.
As for example my statistics with the Leopard 1A5, Chieftain and T-72 are really close together, despite all 3 of them have a different play style and are harder or easier to play / master .
What iam looking for is a value either done by the devs or by the players or together which reflects the difficulty of a vehicle.

 
Currently we have 6 values that reflect a vehicle.
  • Alpha damage and penetration
  • Sustained Damage (DPM)
  • Defense
  • Mobility
  • Utility
  • Targeting
I would cut some of the values and it could be like this.
  • Firepower (includes penetration , damage, rate of fire, aiming speed, accuracy)
  • Defense (HP, Armor+resistance, camo,  maybe active stuff like Smoke)
  • Versatility (Max speed, a general value for acceleration, View range, retrofit slots, agility[traverse speeds for hull/turret])
  • Difficulty rating which takes the values above into count
The "rating" can be something like 1*= low skill cap/easier to play up to 5* = high skill cap/ hard to play . Reducing the values to 3 major areas which is the Gun aka Firepower, your defense capabilities and how versatile you can be on the Battlefield.
Those 3 areas define the vehicle and give it its identity and the difficulty.


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