As for example my statistics with the Leopard 1A5, Chieftain and T-72 are really close together, despite all 3 of them have a different play style and are harder or easier to play / master .
What iam looking for is a value either done by the devs or by the players or together which reflects the difficulty of a vehicle.
Currently we have 6 values that reflect a vehicle.
- Alpha damage and penetration
- Sustained Damage (DPM)
- Defense
- Mobility
- Utility
- Targeting
I would cut some of the values and it could be like this.
- Firepower (includes penetration , damage, rate of fire, aiming speed, accuracy)
- Defense (HP, Armor+resistance, camo, maybe active stuff like Smoke)
- Versatility (Max speed, a general value for acceleration, View range, retrofit slots, agility[traverse speeds for hull/turret])
- Difficulty rating which takes the values above into count
Those 3 areas define the vehicle and give it its identity and the difficulty.
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